
The design isn't perfect, but it embodies everything from the functional aspects addressed earlier to the recent experiential ones. The most important aspects are the direct and indirect routes. The direct routes are apparent from this view, and I've chosen not to alter the ground plane on them. Everything in between buildings, however, works like the previous models (not too visible in this image). Inside the big building is a grocery store, with spaces similar to the outside spaces linked together inside. This allows for an experience where the visitor sees other people doing different things, allowing for a greater sense of community, and less isolation (as opposed to the car > store > car mentality).
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