The following diagram is example of different levels of Blurring that are involved in my thesis explorations. I want to consider these elements from the microscale from appications to create this effect to the macroscale of site and atmosphere. These provide me a good basis to think of now but I am leaving thsi currently to be an open workable diagram that I can edit and change throughout my explorations.
These diagrams are a continuation of my previous light and materials studies. These show my analysis of how light is filtered in and the effect that it causes. I chose these 7 as the base that other models and explorations could fall into.
As I move forward in my exploration I plan on trying to study these material studies quickly in 3-D. I am also intending to look at my program and site more in-depth and how these material studies along with the layers of blurring will be implemented in the building.








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